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Re: UDK?
[Re: sueds]
#299922
11/28/09 05:48
11/28/09 05:48
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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sueds, do you know me from somewhere? Where do you read that I drop my XNA engine? Getting off this topic, in 2 years I already developed on xna WYSIWYG editor, 2 little engines, and I am working on my 3rd one that can do almost everything an AAA engine can do, except physics ( not my area ). So, as you can see, you are a little outdated outdated about what I do. Man, who are you to hope anything from me? And why do I have to give any explanation for you about what I do or not? Once again, if you still don't see the point, I am not going to tell you. Don't you have anything else to do? @Guys, sorry about that.
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Re: UDK?
[Re: XNASorcerer]
#299964
11/28/09 15:16
11/28/09 15:16
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Joined: Jan 2007
Posts: 230 london uk/ paris
sueds
Member
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Member
Joined: Jan 2007
Posts: 230
london uk/ paris
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I think you didn't understand me right but as you said it's off topic. I'm just saying this is not an wip and I didn't to be mean or anything. but don't brag about your wysiwyg editor because I know what you did on quickstart engine. I Don't expect anything from you except maybe stopping to create wip on discussion topic that's all. And when you just do it on three different I'm sorry but that annoying.
Last edited by sueds; 11/28/09 15:21.
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Re: UDK?
[Re: sueds]
#299969
11/28/09 15:41
11/28/09 15:41
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Joined: Dec 2001
Posts: 2,172 Portugal - Brazil
XNASorcerer
Expert
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Expert
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
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See as you don't know nothing about what I do? The editor that I was talking about is not for quickstart engine. After that one that was not finished, I was asked to make a new one for another engine. Anyway... Why in the world should I prevent myself to post in foruns that are not from the same company and that are not connected to each other? Man, is that annoys you, just don't read. Simple as that!!! @Sorry once again guys. i will shut up now.
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Re: UDK?
[Re: sueds]
#300688
12/04/09 13:08
12/04/09 13:08
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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the POINT of the video was to show that he can do ALOT with the engine without actually having alot of skill, and the video is well in place for anyone who wants to know about how fast it would be working with UDK and nothings wrong with posting in forums, so i dont see the point of why your going against him
and PLEASE DONT REPLY to this, the thread isnt about that, its about udk, so now back on topic, i think its a rather good engine, well duh but am not entirely sure if its best for indie use, am thinking most of the games will look the same and the most we'll see are tonnes of FPS mods coming from it, i cant say much until i play with it..
as for unity, the world editor seems fine but until i locate the scripting interface and see how that handles everything, i cant say much but for me right now it just seems like a world editor, i'll be playing with it though
A7 can do what i want its just that the pipeline is soo annoying and you have to find workarounds for what should be simple tasks and the moment you post a feature request to ease it, you start hearing replies like "you can easily do that by doing this, then that, then this again" its a pain especially for new users, there are some simple things that are holding GS back and even the name is one of them "gamestudio does not sound like something you wanna show a publisher"
it sounds like "gamemaker" or some lame ass hobby engine but who cares about my rant anyways right, maybe because they dont see alot of huge projects from the community so theres no need to add much, all they get is random feature requests by users screaming "we need this!" then when its released, they try it in a test level for 2 days, get bored then move on... tsk
i will be changing engines if i get up to speed with unity, christian already did and am sure alot of the users here would also if they grasped it
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Re: UDK?
[Re: darkinferno]
#300742
12/04/09 20:08
12/04/09 20:08
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@XnaSorcerer @Sueds : Don't forget , the point is to take lot of pleasure and fun making things, even if it's only little demos. I think XnaSorcerer had lot of fun playing with UT3, so why not , he can post even little things. You are both indie game makers and should be friends, you have same interest game making, it would be stupid to be ennemies in this little world of indie or passionnated people @DarkInferno : For Unity, try to follow the Third person tutorial, i followed it and was amazed. If you follow it, you will discovered it's programming and lot of basic things already existing like a Ratchet And Clanck camera , fast to create particle effects with editor etc ... A7 is programmer oriented a lot, each beta is new commands, Who uses all that commands ? Well A7 have not the big team of Unity also that's the other problem ! Back to UT3 engine ! Not lot of documentation, hard to find,when i opened the editor , i dind't find how to create or import something, seems the same interface as UT2 (it's looks like A7 just using same interface from 6-10 years ?) For me it's somewhat outdated if i compare to Far Cry 1 editor i tested, that was more today interface Just my opinion, only future will tell if indie people will use it to make other things than FPS mods ?? Perhaps some people here will do something great with it ?
Last edited by ratchet; 12/04/09 20:10.
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