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Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Warchief] #297163
11/05/09 17:57
11/05/09 17:57
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Quote:
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.


Sounds very tempting wink

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Damocles_] #297167
11/05/09 18:12
11/05/09 18:12
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: Damocles_
Quote:
A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty.


Sounds very tempting wink


Sounds extremely fair as most indies wouldn't mind paying 2.500$ to earn 12.500$.

And many people starting with game dev probably won't even make the 5000$ mark.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: PHeMoX] #297170
11/05/09 18:24
11/05/09 18:24
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Now the question is just,
what is really required for
the worklow,
and does it have a good documentation

(plus, it probably sounds cooler
when gooing to a publisher, and say: I use the
Unreal engine, instead of: I use a 3D!GameStudio wink )

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Damocles_] #297171
11/05/09 18:29
11/05/09 18:29
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I'm downloading now. Unfortunately the SDK won't run on my laptop (first minus grin ) but I'll check this weekend whether I like it or not.

And depending ont hat I'll see which tool to take.

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Damocles_] #297173
11/05/09 18:45
11/05/09 18:45
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Damocles_
what is really required for
the worklow, ...


I did some testing with the Unreal engine a few months ago. The work-flow is ok, but you have to learn it. Some options are a bit hidden. The model import is not very fast. You have to import the mesh, create materials, apply materials. It is not an automatic process. UE3 handles shading very exactly. A completely smoothed model looks ugly in UE3. You have to carefully check hard edges and smoothing groups.
But if you do all this then you can create beautiful sceneries.

The level editor is not that different compared to WED. You can use cg brushes, booleans, automatic texturing. But you can also use static meshes with thousands of polygons and static shadows are still very good. The level and lighting compilers work fast and reliable. It is really fun if you once worked with WED.

I am not sure about scripting and programming. It looks like there is a graphical and a text based scripting language (object oriented approach). I did not find any hints about a C++ API.

I was shocked about the fact that there is everything included, AI and even SpeedTree. How can indie engines survive this?

But at Dexsoft we are really happy. A lot of new game developers can start this hobby now. Many modders will start commercial projects. It will be a great time.


Models, Textures and Games from Dexsoft
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Machinery_Frank] #297174
11/05/09 18:49
11/05/09 18:49
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Good.
Maybe you can offer Unreal-Adapted versions of your models then,
so you can quickly service the new UDK developers needs.

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: Damocles_] #297175
11/05/09 18:56
11/05/09 18:56
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
but weren't older versions of the unreal engine also free already for non-commercial use? i remember some free unreal engine 2 runtime which was quite popular in the mod community.

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: ventilator] #297177
11/05/09 19:06
11/05/09 19:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Weren't those releases tied to Unreal?
Don't know.

Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: FBL] #297178
11/05/09 19:12
11/05/09 19:12
Joined: Aug 2005
Posts: 1,230
M
MichaelGale Offline OP
Serious User
MichaelGale  Offline OP
Serious User
M

Joined: Aug 2005
Posts: 1,230
I remember downloading the UE2 runtime, but I think it was only intended for evaluation of the engine's abilities and it had a very limited set of features.


Your friendly mod is at your service.
Re: Unreal Engine 3 is........... free (for non-commercial use) [Re: FBL] #297179
11/05/09 19:12
11/05/09 19:12
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
Quote:
Weren't those releases tied to Unreal?
Don't know.

i don't think so. they were standalone engines without any game content. i think the unreal tournament 2003 engine also got offered this way.

so this isn't really anything new. just a lot more publicity now...

Quote:
I remember downloading the UE2 runtime, but I think it was only intended for evaluation of the engine's abilities and it had a very limited set of features.

i think the engines had the full features. i am not sure if they came with editors but unrealed was available with some games anyway. they even offered very cheap (compared to the $350000 or whatever it normally costs) commercial licenses for successful indie projects.

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