Gamestudio Links
Zorro Links
Newest Posts
New FXCM FIX Plugin
by flink. 06/04/24 07:30
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,225 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19056 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 2 of 3 1 2 3
Re: Plant Shadows [Re: Slin] #168069
11/18/07 16:19
11/18/07 16:19
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I just found out that I used wrong texcoords for the transparency check.
The shadows shape is much better now, but you also can see the pixels better...




Re: Plant Shadows [Re: Slin] #168070
11/18/07 16:33
11/18/07 16:33
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
This is absolutely amazing. Exciting. Awesome...
I don´t know how to describe my feelings about your work.

I´m very happy that you are a member of this community. Kudos!


no science involved
Re: Plant Shadows [Re: fogman] #168071
11/18/07 16:46
11/18/07 16:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
yes, really good job.. i guess it is really just a matter of the resolution

Re: Plant Shadows [Re: Slin] #168072
11/18/07 17:08
11/18/07 17:08
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
can't you just blur it?

Re: Plant Shadows [Re: broozar] #168073
11/18/07 17:16
11/18/07 17:16
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I blur it at the wrong position at the moment, but I´ll now try to change that which should give a bit better results than.

Re: Plant Shadows [Re: Slin] #168074
11/18/07 17:53
11/18/07 17:53
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Amazing work Slin, you really became a shader expert in no time if you ask me
I admire and have great respect for the work and effort you put into this community !!

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
Intel® i7 975 Quad Core
8 GB RAM DDR3
SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB
NVIDIA® GeForce GTX 295 Memory 1795GB
Re: Plant Shadows [Re: Slin] #168075
11/18/07 17:54
11/18/07 17:54
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Now that's cool With a little bluring and maybe a different algorithm for shadow darkening/transparency on darker spots (now they are almost black there), this will be super handy stuff.
Can you tell us what's the missing/buggy A7 features you need? How does it affect the framerate so far?

Re: Plant Shadows [Re: Loopix] #168076
11/18/07 18:18
11/18/07 18:18
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
woohoo, go slin go !

Love to know more about it like, some terrain base shaders disable GStudio stencil shadows, does this get over that by generating player shadow or doesnt it matter now.

Re: Plant Shadows [Re: Nems] #168077
11/18/07 19:05
11/18/07 19:05
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline OP
Expert
Slin  Offline OP
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Okay, I made the change with the blur and it looks quite a bit better now (the Light is even a bit further away than on the previous pictures) and I also tried to use an other algorithm for the shadowthrowing which got very similar to the first one...^^:


Thank you frazzle but I still feel as an absolute shadernoob

@Loopix: There are just some problems with bmaps in C-Script which made me unable to include water. And I wasn´t able to translate the code to Lite-C without the shadows not working (matrices and Lite-C -_-)...
This uses one view for the light and a second view for the camera (I could get rid of it, but it would take me some freedom I don´t want to lose at the moment (easy combining with other shaders like normalmapping)). The shaders shouldn´t slow the rendering down too much, so just decide on your own how fast it is. This scene runs constant with 50-60fps.

I don´t really understand what you mean Nems-_-

Thanks for all your comments
Slin

Last edited by Slin; 11/18/07 19:06.
Re: Plant Shadows [Re: Slin] #168078
11/18/07 20:18
11/18/07 20:18
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
now that's a beauty!

Page 2 of 3 1 2 3

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1