Very interesting.

Quote:

...as well as per pixel lighting, normal maps, offset bump mapping, directional light maps and real-time lighting...




Do you know what that means? Shaders + static lighting + dynamic lighting (per pixel) at the same time. You can create beautiful stuff with such a tool-set.

Unreal3 also uses directional light maps. The Lawmaker-engine will use it very soon. I don't know what method Torque uses, but they also claim that you can use static lightmaps with shaders (just like Irrlicht).

Did you realize that almost all engines can do that and that per-pixel-lighting is standard today?


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