i use it from perhaps 3,4 years and like some old boys here :
we've waited 2 or 3 years without any updates ...
you do'nt have experienced what some of us have ....

"You can´t tell me that you´ve much experience with Gamestudio"
calm down , take a breath , go to street and look at some gorgeous girls
it will make you less serious about game making

i speak in terms of game making not coding :
it means script only effects and some LOD , and game logic ,nothing else.
any coding on tools , shaders etc .. all that should be existing

i use others 3D engines and my main thing is 3D art making , so we can't really speak about experience, i talk in tersm of
EXPERIENCE OF USING 3DGS and WORKFLOW no
on coding missing things (compare to Torque Tools or LawMaker or BV engine to
see what lacks in 3DGS)

like i said , take a breath, don't take all that too seriously , if we
was in forums of Lawmaker Pro (hight price) and both of us in real serious teams , than ok .. serious... but not the case ... its 3DGS ... héhéhé

Well don't worry , we don't need another flame war , i was just questionning
Frank_G not you , caus i know like me he knows 3DGS limits in workflow and tools
domain , he is very informed on things going on some engines

And he's the guy with open mind not fixed on a engine , that's why i really appreciate him. i hope an answer from him caus he knows what he says if he talks about some improvements on 3DGS

Last edited by TheExpert; 12/01/06 15:11.