It's very impressive. I really am excited about the opportunities this will open up for level design. Particularly exciting to me is using the vegetation system with my own, weird unique plants..

The real time shadows are pretty good, I guess one day precalculated lightmaps will be pretty outdated, won't they, as graphics cards are better at this kind of thing? Will this kind of polymesh + real time shadow rendering replace lightmaps and scene management? I have a very high end graphics card, so it works reasonably well, but I think it might be about 2 years before the average graphics card catches up.

Imagine a blender level exporter tool with which you could set up lighting, then it is all exported, with lights converted into sphere lights adjusted to the same values, to give a wysiwyg lighting effect.

Matt, are the splatmap terrains in the outdoor level created with IceX 2? If not, how did you do the terrain multitexturing-- with a paint editor?

I love the water effects, just lovely work. What a bargain at that price too.
Kudos and thanks for the great plugin..