@vung I think someone tried this approch at some point. The main problem is that you get a poor result (as your limited to the number of vertexes in the model you are using) and it's not exactly fast...

EDIT: I think how the shadows are handled in sphear would be the way to go in gamestudio or even in a game like Halo the shadows look quite nice! and it uses no shaders!

Last edited by xoNoid; 06/02/06 17:36.