Thunder, sorry, my fault. I thought he ment the water.
Anyway I tried

Code:

action icx_terrain
{
my.transparent=off;
my.flare=off;

my.material=mtl_terrain_multitex;
my.polygon=on;
c_updatehull(my,1);

}



but did not help, same result.
When I do the same in the water action it does work, but then the water isn't transparent.

PHeMoX, I am losing you here, can you give me more detail??
Do I have to change something in the code generated by IceX??

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits