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I found the bug with the wrong high. Following workaround should work till the update: Delete the following line in the icx_terrain action in the exported script:
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my.z = my.min_z;







This works, as far I tested it now, only for terrain properly.
Within a tiled model-terrain there are still gaps.

Possible reason: the terrains have, without exeption, a common NULL-bottom.
The models don't.

A solution: add a vertex to each model prototyp at the origin which can't be effected by the modifications within IceX2.0.
But, I don't know wether this could effect the collion of the models.