Hey oliver2s. This is looking good. On the issue of different scaling factors I have thought. I posted this idea a while ago.

http://www.coniserver.net/ubbthreads/showflat.php?Cat=&Board=UBB2&Number=553266

Maybe if you create textures that have 4 'quadrants' with each being a smaller scaled texture and then you can specify texture AND quadrant to use on texture -in other words the texture is 512x512 and you tell shader to use the upper left 128x128 block for pebbles but the whole texture for another area?

You can see a texture here where I mixed 4 different textures. Could have as easily made much smaller scale in one area.

http://stormvisions.com/3DGS/multitexttest1.jpg

Hope that makes sense.


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