Here is another idea ...

I think that if you advertised for just one other person to help you with a small game - as fastlane says - start small...you would be unlikely to get that much flack... Look at a game like this one

in showcase II

Forget the time it has taken these guys - this is not their first game ... but look at the scope. It is not a huge multi-player game or a many level game with a story line etc.

It is a containable project and the sort of thing you should target for your first game. Get just one other person helping you on it...admit it is the first game so there are no misunderstandings or false expectations - and work through the exercise start to finish.

There is a casual market for such games which makes it an even more attractive first project to cut your teeth on.

Anyway - just another idea.