The update is almost finished and goes into beta phase at the end of the week. Here's a complete list of the new features in IceX2.2:


  • the street tool. creation of streets and sidewalks and adjustable width

  • the material editor. create your own materials or change the IceX default materials like the terrain material. Without effects at the moment

  • precalculated static shadows from entities which baked onto the terrain

  • Blur support for the precalculated shadows

  • individual material assignment to entities (see material editor)

  • a complete new terrain material which is based on a shader (VS 1.1, PS 1.4). This new material is much faster then the old one and supports stencil shadows on the terrain. The old ffp material is intergrated as fallback for video cards without shader support. Both materials supports now gouraud shadows.

  • a "working layer" is now integrated. It's a flat plane which can be move in z-direction for placing entities onto a flat ground

  • The metal flag was removed because of using materials it's outdated. Two new flags were added. The "cast" flag for stencil shadows and a "NoStatic" flag which can be set for entities which don't shall cast a precalculated shadow on the terrain (see precalculated entitiy shadows)

  • The editor works now on A6.6 which means you can now use the new mdl model format which supports dds textures and multiple skins

  • changing the resolution of the editor manually

  • You can delete the terrains's shadowmap if you want to use gouraud shading only

  • (the blendmap tool. for creating automatic blendmaps based on height and slopes of the terrain. It's in testing/development at the moment)