Here's the newest thing in IceX2. Ive improved all light and shadow algorithms. This was very hard and made me some headaches The shadows are now REALLY fast. The following scene is a 4x4 Terrain (= 1024x1024 Pixels). The precalculated shadows (coloured gouraud + self shadowing) were calculated in 18 seconds on my 1,15 Ghz AMD. For comparing: the algorithm in IceX1 had only self-shadowing and calculated a few hours.



PS: The release day is near. I guess in 2 weeks...