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I can't really see what is special about these screenshots.. what's it actually doing?




Do you men all screens or the lighting screens? I think you mean only the ligthing. First I trace to every pixel in the shadowmap to get the normal of the polygon, the I change the color of the pixel depending on the normal (looks really good as you see). Second I trace from the pixel to the sun to get a shadow, this shadow is blured in x-direction (not in y), now I do both together...and...tadaa