https://youtu.be/tik9sNdjUQY


https://youtu.be/xylbA8-3WpY
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[Linked Image]
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[Linked Image]

FINALLY COMING IN A FEW DAYS ! laugh
https://1homealonegames.itch.io/deadtaste

Greets

Known issues atm:
Fixed mesh array size used in struct

Mouse speed adjustment missing (i forgot to implement)

Winmill climbing works good BUT when you reach the top, it will be very tricky to get on. Only with "jump-grab's". This windmill problem is more a design then a
script problem.

Green direction arrow out of screen size for some reason

Hills with holes. This is simply caused by a design-mistake in the alpha chan of the skin.

Headshots sometimes in some angles not working.

A empty house i forgot about smirk

NEVER SEEN IN PUBLISHED VERSION BUT:
Pathfinding related script crashes will always full crash the
engine. It will be hard to reach taskmanager from fullscreen
then. Such errors might appear if player leaves the level area
somehow. As soon as any NPC cant calculate a path to player's
position, pathfinding will(!) crash.

If you enter Jamal's house in mission1 too fast it might
mess up his animation states. This problem is deep in this
NPC's ai. I know how to optimize the code, but not done yet, sry.

In very rare situations it is possible that loading a game/switching map can
full crash engine, returning to desktop without error message.
In this case restart the game.
Your saved data should be fine,
and loading after a restart should also work (game saves before loading).


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;