After a while i went back to earth design and crossed the script with my 3rd person script i was working on for a while (inventory etc).
So back to scary melee horror again. The content building takes a lot of time, but iam happy how good old acknex looks and things going.
Performance is very good for now thanks to instancing of models. I wanted realtime shadows from players flashlight. In order to do this i had to deactivate GPU bones anm in shadeCevo. So enemy amount is very limited now, which fits the scary horror style, no big problem.

After running out of gas and a blackout, players wakes up in a medical chair and cant move.
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Even if i worked weeks on space maps...i wouldnt call it waste of time. Learning by doing wink

All ai's are 100% new from the 3rd person work. Like one enemy that jumps to/walks on ceiling.

greets

Last edited by rayp; 09/20/20 21:56.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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