Hi Guys,

This problem only exists in the Com or Pro version of Gamestudio
as soon as the camera leaves the area of ​​the level_ent.min_x / max

The solution is to adjust the level_ent.min_x / max_x value

just as Reconnoiters wrote it
Quote

vec_set (level_ent.min_x, vector (-900000, -900000, -900000));
vec_set (level_ent.max_x, vector (900000, 900000, 900000));


on the free version, the values ​​are automatically adjusted as soon as the camera leaves the level area (level_ent.min_x/max_x)
At that time I had E-Mail contact with Conitec for the problem, Conitec Support say that it be so corectly
But I say that it is a BUG and I can prove it tongue

This video was made by me at this time to explain the problem
https://www.youtube.com/watch?v=2caQa_2HFYg

Unfortunately, it is in German
ah yes i also apologize for my english wink

cu Roman


So Long, and Thanks For All the Fish.
Es geht nicht darum im höchsten Level zu sein, sondern alle die vorherigen erlebt und verstanden zu haben !