Hi!
I just wanted to ask about - on_ent_remove (manual isn't really clear enough about it). Let's say I have something like this:
action test_dummy(){
on_ent_remove = remove_dummy;
while(my){
wait(1);
}
}
Will this set 'remove_dummy' only for this entity (test_dummy), OR will it call it for all entities before deleting them? If by that single line I set 'remove_dummy' for all removing entities, this will mess all other on_ent_remove function set by the engine (f.e. physX) right? I'm a bit confused. Is there a function/event to be set for a specific entity, without messing other stuff?
Best regards!