//skill1: angleCorrection 0 action enemy() { ... my.pan += ang(temp_angle.pan + my.skill1 - my.pan) * 0.45 * time_step; } alternative: //flag3: crab_mdl 0 action enemy() { if(is(my,FLAG3)) { my.skill1 = 45; other specific settings for this model } ... my.pan += ang(temp_angle.pan + my.skill1 - my.pan) * 0.45 * time_step; }
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