Finished the dismemberment System in mesh and ragdoll. I can tell...hard Scripting it was grin
Player can dismember: head, forearms, upperarms, legs. It was not easy to seperate ragdoll struct depending on mesh deformations. For example if Player shoots upperarm forearm and Hand must be removed too.

Now working on details. Like flying bodyparts on limb pos etc.

Explosions and floor Impacts can randomly dismember bodyparts too now.
-pics lost-


When bodypart is lost, blood sprays out of the limb Position, like already seen in the Video from the post above.

Intresting thing i want to mention: the possibility of taking apart bodyparts also increases Performance cause ragdoll will need less time for calculations grin
In every state parts can shot away. Means while Zombie is moving, in ragdoll mode or even with removed ragdoll in "remove-mode" (normaly when player is far away or ragdoll lifetime expired).

Still project runs smooth with +60fps most the time.

Greets

Last edited by rayp; 11/22/18 23:57.

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"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
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