Worked whole day on new Zombies and world scalement.
As long as i cant find anyone retargeting my mocaps, iam using Mixamo.com animations. Sucks hard if u have really cool mocaps and cant retarget the bones frown

Next step is the most fun part...bodyparts, like SuperKu mentioned above.
Here u can see one of the new enemys ( head, arms, forearms, upper and lower legs maybe Hands will be detachable ). Done with V_MASK ( say goodby to ent_decal ).

First WIP of new Zombie ingame:



Compared to first pages, i like the look of the Project. Sure its no call of duty look, but it isnt ugly too for my taste ( please ignore the scalement of the floor texture wink ).


Sad Thing...shadeC GPU animations dont Support animated dynamic shadows frown

edit: HUIIIIIIIIII laugh


edit2:
Of course ragdoll will take care of removed bodyparts.


Greets

Last edited by rayp; 10/16/18 21:28.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;