Worked whole day on new Zombies and world scalement.
As long as i cant find anyone retargeting my mocaps, iam using Mixamo.com animations. Sucks hard if u have really cool mocaps and cant retarget the bones
Next step is the most fun part...bodyparts, like SuperKu mentioned above.
Here u can see one of the new enemys ( head, arms, forearms, upper and lower legs maybe Hands will be detachable ). Done with V_MASK ( say goodby to ent_decal ).
First WIP of new Zombie ingame:
Compared to first pages, i like the look of the Project. Sure its no call of duty look, but it isnt ugly too for my taste ( please ignore the scalement of the floor texture
).
Sad Thing...shadeC GPU animations dont Support animated dynamic shadows
edit: HUIIIIIIIIII
edit2:
Of course ragdoll will take care of removed bodyparts.
Greets