Originally Posted By: 3run
Maybe you can get total amount of vertices of the model (ent_status), then cycle through all of them via 'for' loop with use of 'ent_bonename' to get the name of the bones and save all results? Just a quick idea.

How to make this work when a vertex is assigned to more than one bone?

Originally Posted By: txesmi
ups, true.

What you mean? You mean you previous answer is true and it is not possible?

Last edited by 3dgamelight; 07/15/18 10:58.