I was doing something like that before as well, or rather I wrote an OBJ exporter/ save entity mesh as OBJ using the regular file_str_write instructions. If you don't need skins (which I didn't at first) this is quick and easy to do, as ent_create works with OBJ files as well!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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