If u are using sprites ( or models ) a seed map might become handy. Check out for
Code:
ent_seed

in Manual ( include level.c ).

To keep Performance also check out the CLIP's and DYNAMIC flags
Code:
action place_grass()
{
  vec_scale(my.scale_x,0.75+random(0.5));
  my.flags |= PASSABLE | TRANSLUCENT;
  my.alpha = 70;
  my.eflags |= CLIP1; 
  wait(1);
  my.emask &= ~DYNAMIC;
}



Maybe you know those nice functions already.


Greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;