var *joyAxe[2][6];
void joyAxe_startup () {
joyAxe[0][0] = &joy_raw.x;
joyAxe[0][1] = &joy_raw.y;
joyAxe[0][2] = &joy_raw.z;
joyAxe[0][3] = &joy_rot.x;
joyAxe[0][4] = &joy_rot.y;
joyAxe[0][5] = &joy_rot.z;
joyAxe[1][0] = &joy2_raw.x;
joyAxe[1][1] = &joy2_raw.y;
joyAxe[1][2] = &joy2_raw.z;
joyAxe[1][3] = &joy2_rot.x;
joyAxe[1][4] = &joy2_rot.y;
joyAxe[1][5] = &joy2_rot.z;
}
...
vMove.x = *joyAxe[0][1] * nSpeed * time_step;