Hello again,


sooooo, I found another problem with shade-c.
I can't seem to include materials (probably need to somehow register the material to shade-c first somehow):


Code:
MATERIAL* mtl_spectest=
{
	effect = "levelDefault.fx";//the default shader from shade-c EVO
}

action I_am_worth_a_shader_to()
{
	my.material = mtl_spectest;
	set(my, SHADOW);
}




The result without light:



The result with light:



And as a comparison,
The stone block is using the stone.fx shade from shade-c EVO which is manually added via WED, while the gun has it's material (look at code above) added via script.

Without light:



With light:



I have no idea whats going on laugh