function find_enemy()
{
my.enemy = NULL;
//////////
ENTITY* Entenemy;
var next_target;
//////////
for(you=ent_next(NULL); you!=NULL; you=ent_next(you))
{
if ((you != my) && (you.team != my.team) && (you.health>0))
{
if(my.enemy == NULL)
{
my.enemy = you;
Entenemy = my.enemy;
next_target = vec_dist(my.x, you.x);
}
else
{
if(vec_dist(my.x, you.x) < next_target)
{
my.enemy = you;
Entenemy= my.enemy;
next_target = vec_dist(my.x, you.x);
}
}
}
}
}