Originally Posted By: Kartoffel
I started completely avoiding c_trace and c_move. using an actual physics engine will probably give you a more solid solution, and in general a better collision detection / scene query (player movement, etc.)
native physX implementation sucks.. so I have to use OBB..

edit: I still hope someone will be able to open my eyes on this.

Last edited by 3run; 04/18/18 09:04.

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