Here I got the character stuck, thus it does not actually move.
c_move however, thinks it is moving with an speed of 2.

Code:
my.move_speed = c_move(me,vector(dist_ahead,0,0),NULL,IGNORE_PASSABLE | GLIDE);






The question still remains, how can you get the actual speed on an entity?

Last edited by Blobfist; 04/16/18 21:40.