Hi Dooley,
Thanks for reply.
Terrain will accept 'passable'. If the 'trigger' line
{if(sphere<-10);... is replaced by 'wait-5' - the terrain goes passable and the player drops through.
There must be something wrong or missing in the 'trigger' line
if(sphere etc. That is what I don't understand - logically it should work !!
More Terrains will be used in this game, so I must solve this problem.
Perhaps someone would like to make up a scene (as in my code above) and see if they can make it work? !!
Still hopeful of fixing this !!
David.