I have a scene with a terrain, player, and a sphere. The sphere drops to a certain point when the terrain should become passable - BUT IT DOSE NOT!
#include <acknex.h>
#include <default.c>
#include "t_player.h"
//////////////////////////////
ENTITY* player="t_player";
ENTITY* terrain = "tester.hmp";
ENTITY* sphere = "ball.mdl";
function main()
{
level_load("xc1.WMB");
}
action down() //sphere drops to z-16
{
while(sphere.z>-16)
{
sphere=me;
sphere.z -= 3*time_step;
wait(1);
}} //this works fine
{
if(sphere.z<10) //this should be the trigger point //for the 'terrain' to go passable
{
terrain=me;
set(my,PASSABLE);
wait(1);
}} //But it does not work
CAN anyone help please? I need to make the terrain 'passable' or disappear from the scene altogether .
David
Last edited by DAVIDMORETON; 04/12/18 11:47.