Thank you guys for your help! When I mentioned
Quote:
I think I came up with a much easier way to handle this.
I did not think anyone would continue to work on this problem.

I ended up having two different objects, one that appears directly over the target, and one that is attached to the player. When the target object goes outside of the range, in this case 400 quants, then it disappears, and the other one, attached to the player appears.

The object attached to the player is a model with the the image exactly 400 quants from the center. All I had to do was set its pan to the direction of the target, and it automatically points in the right direction.

You can see it in action in my video:
Top Down Scanner

When the circular targets turn into arrow pointers, that actually is a different object appearing, while the target disappears. It's crude, but it works.

Last edited by Dooley; 04/01/18 19:29.