It's an old thread, but I am wondering if you ever figured it out. I am encountering the same error.

I can say that I am using a render target. However, in lite-c it will be something like this:

Quote:
scan_bmp = bmap_for_entity(my,1);
scan_view.bmap = scan_bmp;


I will look for the solution and post it here if I find it...