interesting feature.
i have problems if mag_u * mag_v is 0 so i have make it so
i=(mag_u * mag_v);
if(i!=0)
i=u_v_mult/i;
my_theta = acosv(i);//gets the angle
the feture is like the 2d points on a screen in space simulators, but how you stop the green square symbol, not go out the screen in the ages of the map? can you give me a example in an existig game where i can see the let's play.
And Sorry for the complicatet Engish