Hi Kartoffel,

With "lightweight" I was really responding to sivan, who said:

Quote:
yeah but sometimes it takes longer to make something with a lightweight engine, than with a heavy one, because of the missing tools and editors...


Also, I was not at all indicating that Godot, or any other engine, be a replacement for tools like 3DS Max, Photoshop, etc. I think you understood that, but I wanted to be clear. However, since Godot supports both Collada and glTF 2.0 scenes, then it should be extremely easy to get assets into Godot for use.