Have you looked at Godot 3 at all? What missing tools and editors? In reality, it's missing as much as Unity or Unreal in that you still need to create your assets somewhere else, such as in a 2D paint program, like Photoshop, or a 3D modeling app, like 3DS Max. But you have the editor where you can add your graphical content, be it for 2D or 3D, and a full coding environment, including the ability for visual coding (mainly for non-programmers). Godot does not appear to be "lightweight" at all, actually.

Have you looked at the feature list? Read about it here:

https://godotengine.org/article/godot-3-0-released

When it comes to 3D, it features things found in AAA engines, such as:

PBR Rendering:


FULL PRINCIPLED BSDF:


Global Illumination:


Mid and Post Processing:




GPU Particles:


GLTF 2.0 SUPPORT:
[img]https://godotengine.org/storage/app/media/3.0%20release/gltf.png[/img]

And so much more!

And, best of all, it's open source and free, including exporting to just about anything:

Mobile platforms: iOS, Android
Desktop platforms: Windows, macOS, Linux, UWP, *BSD, Haiku
Export to the web using HTML and Web Assembly
One-click deploy & export to most platforms. Easy to create custom builds too.

I would highly recommend you check it out. wink

Last edited by RealSerious3D; 02/11/18 11:48.