Ok, just a small update concerning the mini tutorial about gamemaker terrain editor terrain to Gamestudio hmp.

Same as above, but this time I exported the mesh instead of the hightmap.

I used the default values in the 'new terrain' requester: 128,128,16,32. then sprayed some terrain and exported the colormap first with 2048x2048 in size.
After that, instead of using the height map, I exported the terrain as an .obj file. The result is saved in the objexport folder of GMTE. Because the .obj file here is fragmented in triangles I joined them in Meshlab (free, wonderful tool) via
Cleaning+Repairing-->Merge Close Vertices to get one single mesh. Then I saved the terrain as a .3ds file and imported it in MED and put the colormap (needs to be converted to
become exactly 2048x2048) on it.

Thats all.

Best wishes !

NeoDumont

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If you dont know GMTE: There is a youtube video showing how GMTE works.

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