Howdy,

I am trying to detect which limb gets hit on an attack (that uses c_trace with USE_BOX). The USE_BOX prevents that c_trace sets hit.vertex or hit.x, and so I cannot use ent_bonename since I am missing the vertex number and also the position of impact to get the vertex number (ent_nextvertex).

So what I a good alternative to get the closest vertex number on impact that is reasonable fast?
I have been thinking of either cycling through all the vertices of the entity that gets hit but that is a bit to slow I think (the entity is high poly) or perhaps use a 2nd c_trace without USE_BOX, which would be faster I guess(?). Or is there perhaps a better option?