Oh I forgot to add: There sometimes were problems that removing a bmap didn't work properly after it was used as a rendertarget. After a few times of recreating the rendertaret directx throws an error. I'm not sure under which conditions this happens, though. (maybe when not removing everything properly, so the rendertarget is still referenced somewhere from the graphics api and not removed as a result. just a wild guess.)


POTATO-MAN saves the day! - Random