Hey

Never faced anything like that, but my guess is that you just messed/missed something up after loading new level. I once had an issue similar to yours, but not the same. Amount of functions (loops) was increasing each time I called 'level_load'. Reason was the loop that handled all props (elevators, plaftorms etc) on the level. I forgot to break it before calling 'level_load' (I was calling that loop over and over again as soon as level was loaded).

Greets.


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