_ent->skill20 = fcos(0.5 * camera->arc, _distance);
_ent->skill21 = 0;
_ent->skill22 = _sizeY - fsin(0.5 * camera->arc, _distance) * screen_size.y / screen_size.x;
...
vec_set(&_ent->x, &_ent->skill20);
vec_rotate(&_ent->x, &camera->pan);
vec_add(&_ent->x, &camera->x);
_ent->pan = ang(camera->pan - 180);
_ent->tilt = -camera->tilt;
_ent->roll = -camera->roll;