Forward rendering is turned on though in the Shade-C init:
sc_screen_default.settings.forward.enabled = 1; //enable if you need particles or custom materials which can't be rendered in the deferred pipeline
Please note that there is also a "sc_forward.fx" but when I placed the code in that one it didn't do anything and normally it contains only the following:
technique t1
{
pass p0
{
ColorWriteEnable = 0;
}
}