hi , i havent been on the forum for a long while , lost my talents lol .
im working with a8 free edition right now on a space type game and im trying to attach a turret to the top of my ship using a vec_for vertex to place and hold it but it lags and doesnt stay tight with the vertex . i seem to remember there was something you could put in the code to keep attached entities from lagging but cant remember what , any suggestions ? im also using lite c not wdl

Last edited by badapple; 10/24/17 00:27.