Well, we are all trapped in a love of 3Dgs. It's kind of simple for me. I learned this engine over years. But it's not that simple. Call it C# or C++ it's long and over needed the code.
Sid and Super can tell you why the lite-c and 3dgs use of it are evil. But for me, it's short, simple and quick. However the company failed and the compiler coder left, doesn't matter to me.
Does it have problems? Hell yes!
But every time I type some mouth choking bit of code in either engine, I wish for the Lite-c.
Yes, Lite-c means more lines per entry. But they are readable lines. They are code lines that scope in a logical manner that most can follow. In lite-c you almost never "Dot ." scope past 3 level... Unity code is long, untargeted and flat-out complex.
Understanding both unity and unreal means levels of unneeded complex connections. Why invoke the scene before the actor... Damn the actor must be in the scene by default or this item is a false attempt to target the actor. "scene.gameobject.item.transform" Fucking ?Really!!
Long code, complex thinking. I'm no newbie, but it's a lot more work. I can do it in smaller chunks in 3dgs and in half the memorization time.
Can Lite-c steal some of the Unity's code style - may be! But let me be clear.

3dgs tools suck, engine slow, complier broker. But for simple clear and codable langue lite-c rules.

Every time I get coding in another engine, I think, I could do this faster and with a better logic train in Lite-c. I personally think based on lite-c I could write C with effect. But the problem isn't the langue, it's the work design. Both engines fail a simple test.

The 1000-mile test. Assume you had to explain the program. No person laymen to programming can understand what you say below the 1000-mile mark(Ask Sid). The 1000-mile mark is like being in an airplane looking down. Things become general. It's simpler to work with the ideas at this mark. Sure you can go closer. But you lose people. Moreover, the work a person puts in to follow you is higher.

Lite-c is below the 1000-mile mark. But by the work and complexity unity and unreal are the 100-mile mark.

You'll forever understand how much extra typing and work you are doing. You'll know if 3dgs was this good an engine you'd be 10x ahead with Lite-c.

Both engines work your logic and fingers to death.