Hello,

Without PSSM shadows activated, I get the correct amount of visible entities in the statistics/diagnostics tab. However, if you turn pssm_run(3) on, the entity count doubles and triples in some cases. The Manual says each split requires a pass, which Im assuming is rendering the whole scene again for each pass.

Just curious if anyone else sees the same thing regarding PSSM shadows. I used to have it on as default graphics settings for my game, but I think it should only be turned on for higher end systems.