i figured it out that's why i know in C# so much more script needed to simply hold a function hold for a few second
C# needs Coroutine and yield while in lite_C a simple wait(-2) works.
The fact that i need scripts for all game objects annoys me since you don;t have a complete overview. Simply dragging in a sprite or bmap in a 3D world is not working in unity instead i need to create a gameobject then drag the picture onto it then it needs a script.
i believe unity has a lot of ready to use stuff in it. Still i am not
convinces the working enviroment is that great.
perhaps i will do a little 3dgs vs unity game example.
It's a shame 3dgs is not update as it would and could be still a cometitor in game engines. ah were is a full script library when you need one.