you can use BMAP's directly from lite_c

lite_c:
Code:
BAMP* my_image = "test.png";



shader:
Code:
texture my_image_bmap;

sampler sTex = sampler_state
{
	Texture = <my_image_bmap>;
}



if you make global bmap's or arrays you can use this thing in shader if you add a _bmap or _var to the name of your objekt

Last edited by tagimbul; 09/12/17 14:29.

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http://flashbreaker.com/home.html
und mein YT channel mit diversen game entwicklungs videos, vor allem shader zeugs
https://www.youtube.com/user/tagimbul/videos