hi Txesmi!

Here is what I added to the shader! I made a better test model with the appropriate skins on the far left. You can also see a pseudo/fake reflected light!!! The sun light is on the top left, but a fake reflected light on the bottom right!! All i did was copy the specular highlight lines, and did a negative on one of the view calculations!:




The Cubemap relfection also takes into account the skin under it. I cant really put it on top of another texture and expect it to be obvious. I need to have the diffuse texture accomodate the cubemap reflection areas!

I am very satisfied with the shader currently laugh

In a little bit, I am going to look at the shader workshop for Normal mapping....