I have found no way yet to natively use Zorro in C++. Would be awesome to use it in Visual Studio. I have the impression the Zorro framework is really feature rich and purposefully organized.

However I am surprised that the Zorro lite-C Editor is intended to be used without Debugging functionality. How do you guys track down coding errors? By logging? I was disappointed by the MQL4 debugger and MQL4 restrictions, but lite-C appears to be worse in that regard.

The Gamestudio editor appears to have a debugger:
http://www.conitec.net/litec/work17.htm
But I assume it is not compatible with Zorro?

In the event C++ Zorro is not natively available, does anyone know of an existing C++ to lite-C bridge? If not, what do you think is the best approach to implement it? We could use a polling approach like the Zorro MT4/5 Bridge does, which will come with a hit on performance if we want to support the Zorro commands 1:1. Or we use a platform/language independent messaging like ZeroMQ. Maybe that would be the most elegant approach. Thus you could also write code in python or java or whatever.