Howdy,

I have a problem with physx in my game that items fall through ground when an object (like an actor or crate) moves against them, probably because the items are to small (though lowering ph_check_distance doesn't seem to fix this). However if the items fall because of gravity, than this doesn't happen. So I was wondering if there is a flag that lets the items ignore pushes from other rigid objects but still lets them be impacted by gravity and bounce effects etc. Anyone know how this can be achieved?